Yom Network is a Java Edition Minecraft server running version BungeeCord 1.8.x-26.1.x available at the IP play.yomnetwork.ca. It currently has 7 of 750 players online and has received 1 community votes on Best Minecraft Server List. Players describe it as a survival server.
Reviewed and maintained by the Best Minecraft Server List editorial team • Last verified 2026-07-29
Yom Network
Server IP
play.yomnetwork.ca
Status
🟢 Online
Players Online
7 / 750
Version
vBungeeCord 1.8.x-26.1.x
Community Votes
1
Platform
Java Edition
Server Type
About This Server
• 🎮 Yom Network Minecraft Server Version: 1. 21 YomNetwork is a fun community of many different custom Minecraft gamemodes! We are the hom.
Player's guide
Is Yom Network worth joining?
Yom Network stands out more for variety than for raw size: a multi-mode Java network with DayZ, IR, WZ, and Towny in rotation, and a player count that rises and falls noticeably by time of day. It looks active enough to be worth timing your visit, but not active enough to assume every mode will feel busy at all hours.
When Yom Network is busiest (average players by hour, UTC)
A multi-mode network, not a single survival world
The clearest thing about Yom Network is its own pitch: this is a network built around several custom modes, not just one Survival server despite the listing tag. The MOTD specifically names DayZ, IR, WZ, and Towny, and it highlights a Towny V9 update and wipe as the current focus. If you want one persistent community centered on a single ruleset, that may feel scattered; if you like changing pace between survival, town-building, and more PvP-leaning modes, that range is the main draw.
The version line shows BungeeCord rather than a normal single-server game version, so this sits behind a proxy. It also advertises compatibility from 1.8.x through 26.1.x in the listing data, with the MOTD showing 1.10-26.3, which reinforces the idea that accessibility across versions matters here.
Best caught in evening windows on both sides of the Atlantic
Yom Network's busiest tracked hours are 02:00 UTC and 19:00 UTC, both averaging 16 players, with 17:00 UTC close behind at 13.5. In practical terms, that gives it two useful windows: one that suits North American evening players and another that lines up with European evening. That split is one of the more interesting things in the data, because it suggests activity is not tied to just one region despite US hosting.
Quiet hours are not totally dead, but they are clearly softer. The lowest tracked point is 22:00 UTC at 5 players, with 16:00 UTC at 7 and 15:00 UTC at 8. A player joining outside the evening bumps should expect fewer people around and should not assume every advertised mode will feel equally alive.
Stable mid-sized activity, with weekends stronger than weekdays
Across the tracked period, the server has been fairly steady rather than surging or collapsing. Average players moved from 10 in the first half of the period to 10.6 in the second half, which is basically flat with a slight uptick. The last several sampled weeks show some fluctuation, including a stronger week in late August at 15 average players, but the overall shape is consistent mid-level activity rather than a major growth story.
Weekend play is noticeably better than weekday play, with 15 average players on weekends versus 10.7 on weekdays, and Friday stands out as the busiest day. The all-time peak of 51 players in late June shows the network can draw a real crowd at its best, but the current snapshot matters too: it is online now with 0 players. That makes timing important. Show up during the stronger evening windows or on the weekend if you want the best shot at seeing the network at its most active.
Very little community feedback to lean on yet
There is almost no public feedback data to help you judge the player experience beyond the activity numbers. Yom Network has 1 total vote from 1 distinct voter, recorded in June, and 0 reviews. That does not mean the server is bad; it just means there is not much external testimony to confirm how those modes play in practice.
There is also no website or Discord listed here, so most of what a newcomer can evaluate comes from the MOTD, the owner description, and the activity pattern. For a player browsing carefully, that means going in with clear expectations: this looks like a real multi-mode network with recurring traffic, but still one you should sample firsthand rather than one backed by a deep trail of community feedback.
Best for
- ✓Players who want multiple custom modes on one network
- ✓North American evening sessions
- ✓European evening playtimes
- ✓Java players across old and current versions
Good to know
- !Currently online with 0 players at last check
- !No reviews yet to judge player experience
- !Only 1 recorded vote
- !Some hours drop noticeably quieter than peak times
Analysis written from 245 days of our own monitoring data (5-minute pings, votes, reviews) and the server's public pages. Updated .